


Multi Parent Rigging
Modular based animation rigging & Parent rigging, with unlimited possibilities.
Modular based animation rigging & Parent rigging, with unlimited possibilities.
Modular based animation rigging & Parent rigging, with unlimited possibilities.

What is Multi Parent Rigging?
Multi Parent Rigging brings modular animation to after effects. It allows you to create additional Parented transform properties ( position, rotation, scale, opacity ) that connect to any other layer. With a global slider to control all properties or individual sliders in the advanced settings you are able to Parent each property smoothly to that of another layer, no matter if its 2D, 3D, hidden, locked, parented, or even a child. It’s easy to set up, easy to use and allows you to combine different parented properties from different layers, or the same layer at different times, or at the same time. Give it a spin, this is something you won't regret.

What is modular animation?
Modular animation is what it sounds like. Animation, that is modular. Modular is the term in which something can be added to something else, most times to improve its capabilities. Currently, animations are made using keyframes set on the properties of that layer. This means trying to create smooth transitions from walk cycles to jumps, becomes a very time consuming, very fiddly, and ever so annoying thing to create. Not, only that but once you’ve created the jump and run it’s almost impossible to re-use what you just made.
Modular animations change all of that. Instead of creating the keyframes on the main layers, you instead create them on null objects. In which you can then use one of the sliders to connect your rig to that layer at any time. Meaning if you wanted your character to jump, you simply animate null objects to make your character jump, and at the time you want it to happen you use the slider to connect your character to the nulls. And BOOM your character jumps.
Another example is when you want your character to grab something. Holding something with keyframes is… a pain at best. Having to double the number of keyframes needed, not only on the moving object but the arms about to hold it. Well, all that stops now! You simply animate your moving object and use a slider to connect your arms to it. And hey presto… you're done.
This is not limited to just character animation. But, all animation in general. Allow your layers to be controller by parented properties.

Works with Parented layers
Doesn’t matter if your layer is parented or your target layer is parented, either way, it will always work. If you have keyframes on your current layer, as the slider starts to move, it’ll start to ignore them.
Fed up with the Parenting tool?
Ever wanted to tie 1 part of a property to something else? Tried parenting it to a layer and having it do everything you didn’t want? Well, now that can all be solved. By using Multi parent Rigging, you are able to set up to 10 parents in which you can use any part of their properties smoothly and easily. Even down to constraining itself to it’s Parents X position only, or if you are feeling crazy you can even Parent to the opposite rotation of Y.
With simple to use settings, you are able to speed up your entire animation workflow. Grab it now, and let's see what you can create!
Features
Add up to 10 additional parents to any layer
Globally control position, rotation, scale, opacity with 1 slider
Have individual control over the position X, Y, and Z
Have individual control over the rotation X, Y and Z & invert
Have individual control over the scale X, Y and Z & invert
Have individual control over the opacity & invert
Works with layers that already have expressions
Can create a controller layer
Works in 3D automatically
Auto-generate targets to be used as Parents
Works with already parented layers
Works even if it is parented
Works without keyframes
Works with keyframes
Tutorial
Create quick and easy advanced secondary character animations for, hair, clothes, fur, ears, tongues, + many more
Modular based animation rigging & Parent rigging, with unlimited possibilities.
Create quick, and easy advance wave-based motion on any layer in 2D or 3D. For, anything that needs to move.
Build, Save, and Share custom animation templates extracted from your characters to be used with any character regardless of size or dimensions. Open the door to the future because this is it
A whole new way to work with expressions, using everything you already know to store, apply, share, and download expressions.
Documentation - Tutorials
License Terms - FAQ