Multi Parent Rigging
Modular animation for AE. Add up to 10 extra parents and smoothly drive position, rotation, scale and opacity from any targets in 2D or 3D.
What is Multi Parent Rigging?
Multi Parent Rigging brings modular animation to after effects. It allows you to create additional Parented transform properties ( position, rotation, scale, opacity ) that connect to any other layer. With a global slider to control all properties or individual sliders in the advanced settings you are able to Parent each property smoothly to that of another layer, no matter if its 2D, 3D, hidden, locked, parented, or even a child. It’s easy to set up, easy to use and allows you to combine different parented properties from different layers, or the same layer at different times, or at the same time. Give it a spin, this is something you won't regret.
What is modular animation?
Modular animation is what it sounds like. Animation, that is modular. Modular is the term in which something can be added to something else, most times to improve its capabilities. Currently, animations are made using keyframes set on the properties of that layer. This means trying to create smooth transitions from walk cycles to jumps, becomes a very time consuming, very fiddly, and ever so annoying thing to create. Not, only that but once you’ve created the jump and run it’s almost impossible to re-use what you just made.
Modular Animation
Modular animations change the game. Instead of keyframing main layers, you animate null objects. Then, use a slider to link your rig to those nulls whenever you want. Want your character to jump? Animate the nulls to jump and slide the connection on, BOOM, they jump. Grabbing stuff with keyframes is a nightmare, doubling your work on both object and arms. Modular animation solves this: animate the object, slide the arms to connect, and done—easy as that. This works beyond characters, any animation can be controlled this way, with layers driven by parented properties. Simple, flexible, and powerful.
Works with Parented layers
Doesn’t matter if your layer is parented or your target layer is parented, either way, it will always work. If you have keyframes on your current layer, as the slider starts to move, it’ll start to ignore them.
Fed up with the Parenting tool?
Ever wanted to link part of a property to something else without the headaches of unwanted behaviour? Multi Parent Rigging lets you set up to 10 parents, allowing you to smoothly use any of their properties, whether it’s constraining to just the parent’s X position or even parenting to the opposite Y rotation. With easy settings, it streamlines your animation workflow. Try it now and see what you can create!
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Add up to 10 additional parents to any layer
Globally control position, rotation, scale, opacity with 1 slider
Have individual control over the position X, Y, and Z
Have individual control over the rotation X, Y and Z & invert
Have individual control over the scale X, Y and Z & invert
Have individual control over the opacity & invert
Works with layers that already have expressions
Can create a controller layer
Works in 3D automatically
Auto-generate targets to be used as Parents
Works with already parented layers
Works even if it is parented
Works without keyframes
Works with keyframes